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61. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The increased utility argument does not apply if your in favour of keeping a high instead of a mid or low. You are less predictable, have more options than, and generally more productive with -1 high and +1 mid or low, especially when, comparative...
- by Pattern Clarc - at 2013.05.15 17:35:00
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62. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Understand that your firmly in the minority in that aspect. Performance issues stemmed from split weapons requiring twice as many damage or tracking mods as single weapons, and thus effectively having less lows. You can't fix performance issues of...
- by Pattern Clarc - at 2013.05.15 14:45:00
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63. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s.
- by Pattern Clarc - at 2013.05.15 14:19:00
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64. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?) All in favour say yay, all opposed say nay.
- by Pattern Clarc - at 2013.05.15 09:23:00
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65. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Drone control units have too much mass and cost too much. A simpler solution would just be to increase the drone hull and damage bonus and drone bay. 12.5% drone damage and hit points per level. Sentry drone bonus 425m3 drone bay.
- by Pattern Clarc - at 2013.05.15 09:19:00
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66. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Caldari Prime
- by Pattern Clarc - at 2013.05.15 08:59:00
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67. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Wrayeth wrote: I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "b...
- by Pattern Clarc - at 2013.05.15 07:02:00
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68. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: CCP Rise wrote: Hey guys I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here ...
- by Pattern Clarc - at 2013.05.15 06:56:00
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69. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Drunken Bum wrote: Its a start i guess.
- by Pattern Clarc - at 2013.05.14 22:18:00
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70. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are already at that level tbh.
- by Pattern Clarc - at 2013.05.14 22:00:00
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71. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
The explosion radius and velocity bonus should be rolled into one for the navy raven tbh.
- by Pattern Clarc - at 2013.05.14 13:41:00
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72. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... Not that you can fit 1400mm's +ANYTHIN...
- by Pattern Clarc - at 2013.05.14 13:10:00
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73. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial pow...
- by Pattern Clarc - at 2013.05.14 12:46:00
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74. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Pattern Clarc wrote: Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well? Compared to a tracking bonus, it's a bit weak imo. That would be t...
- by Pattern Clarc - at 2013.05.14 09:06:00
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75. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Also, is anyone halt with the t1 or fleet tempest?
- by Pattern Clarc - at 2013.05.14 08:47:00
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76. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well? Compared to a tracking bonus, it's a bit weak imo.
- by Pattern Clarc - at 2013.05.14 08:44:00
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77. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Would Navy Versions of the Hyperion, Maelstrom, Abaddon and Rokh be too much to ask for? Navy Rokh 8/8/4 +200 CPU, 11k base shields Same similar bonuses to the Naga and probably the slowest of the battleships. Navy Hyperion +8 Turrets (because) ...
- by Pattern Clarc - at 2013.05.14 00:54:00
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78. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Edit, seems like it's not on sisi right now after all...
- by Pattern Clarc - at 2013.05.13 23:47:00
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79. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Jonas Sukarala wrote: Mega ... make it a shield tanker 8-6-6 less drones Kindly shut up, seriously.... infact, just stop posting. It was a crappy idea when you posted it in the T1 Battleship thread, it's still a...
- by Pattern Clarc - at 2013.05.13 21:56:00
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80. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
FYI, the F-Tempest needs something like 4000 more power grid to be the armour equiv of the maelstrom, and that's before wanting to fit **** in your utility highs. Not that I care anymore, n-scorp, n-domi, n-phoon, n-raven. Waiting for the bombshel...
- by Pattern Clarc - at 2013.05.13 21:13:00
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